Mastering Android Game Development by 2015

Mastering Android Game Development by 2015

Author:2015
Language: eng
Format: epub
Publisher: Packt Publishing


Since it is an emitter, it needs to be added to and removed from the GameEngine together with the Asteroid. For this, we have already defined the addToGameEngine and removeFromGameEngine methods. We will override them now:

@Override public void addToGameEngine (GameEngine gameEngine, int layer) { super.addToGameEngine(gameEngine, layer); mTrailParticleSystem.addToGameEngine(gameEngine, mLayer-1); mTrailParticleSystem.emit(15); } @Override public void removeFromGameEngine(GameEngine gameEngine) { super.removeFromGameEngine(gameEngine); mTrailParticleSystem.stopEmiting(); mTrailParticleSystem.removeFromGameEngine(gameEngine); }



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